- Joined
- Aug 21, 2008
- Messages
- 1,031
- Age
- 56
I used Unigine to test my card and this is what I got:
First I ran it with the settings at high.
FPS: 75.3
Scores: 1896
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 2666MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 4800 Series 8.01.01.973 512Mb
Settings
Render: direct3d11
Mode: 1280x720 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Then I turn the settings to low.
FPS: 96.6
Scores: 2434
Settings
Render: direct3d11
Mode: 640x480 fullscreen
Shaders: low
Textures: low
Filter: bilinear
Anisotropy: disabled
Occlusion: disabled
Refraction: disabled
Volumetric: disabled
Has anyone else ran the test, and if so what did you get?
First I ran it with the settings at high.
FPS: 75.3
Scores: 1896
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 2666MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 4800 Series 8.01.01.973 512Mb
Settings
Render: direct3d11
Mode: 1280x720 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Then I turn the settings to low.
FPS: 96.6
Scores: 2434
Settings
Render: direct3d11
Mode: 640x480 fullscreen
Shaders: low
Textures: low
Filter: bilinear
Anisotropy: disabled
Occlusion: disabled
Refraction: disabled
Volumetric: disabled
Has anyone else ran the test, and if so what did you get?