Hell Let Loose - PC

Fast,Looks good! I hope there are dedicated servers for clans!
 
This looks amazing. I would 100% be on board with this if we got servers for it!
 
I'm interested. Hopefully I will have this pc of mine totally finished rebuilding in time for this game to get out..
 
A platoon-based realistic multiplayer first-person shooter for PC set during the Second World War.

HUGE BATTLES - 100 players per game, 50 per team

COORDINATE - Win through teamwork, tactics, and communication

A NEW METAGAME - Capture sectors and resources to beat your enemy into submission

COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons

EPIC THEATER OF WAR - Do battle across a 1:1 scale 4 kilometer-squared map

MORE THAN THE TWITCH - Supply, capture and building systems

EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior

A MODERN ENGINE - Developed for Unreal Engine 4

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Developed for Unreal Engine 4 by a small independent team, Hell Let Loose places heavy emphasis on teamwork and communication as players work together as limited Roles in Platoons beneath the leadership of Officers and the force Commander. Using historically accurate weapons, logistics, armor and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.

Featuring sweeping 4km2 maps, the battlefield is divided up into large cap sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns. The first theater of war is the sleepy Norman town of St Marie Du Mont on

D-Day 1944 in northern France during Operation Overlord. It features a stunning and detailed 1:1 scale battlefield recreated from archival reference material and satellite photography.

Players will organise and muster behind the front lines before carefully pushing forward into the French countryside towards the town. They will need to establish supply lines using logistics vehicles - enabling them to build Garrisons and other spawn locations in the field.

Armor and infantry must work together to smash through the front line and capture territory - pushing the enemy back and earning greater resources to sustain their fighting power.

Engineers will lay minefields and barbed wire to create choke points. Sunken lanes become killing zones while dense woodlands could mask the presence of a devastating PAK 43 - towed into position by a waiting unit of Wehrmacht infantry. Allied infantry call in strafing runs as hedgerows light up with the fire of a Panther tank and the scream of the Hitler's Buzz Saw - the MG42.

The battlefield is laid out - ready to be mastered by soldiers with the skill and strategic ability to wipe the enemy from the field.

We plan to release Hell Let Loose on Steam in early 2018.


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REALISTIC VEHICLES:

VEHICLE CATEGORIES


- SUPPLY

- TRANSPORT

- LIGHT ARMOR

- MEDIUM ARMOR

- HEAVY ARMOR

- MOBILE ARTILLERY

- TANK DESTROYER

- ASSAULT GUN

- HALF-TRACK

- SCOUT

- REPAIR


Deliver supplies to the front in an Opel Blitz supply truck, roll across the fields in a Sherman Firefly, flee a fearsome Panther tank in a Jeep or bombard the enemy position in a Priest. We plan to introduce up to 20+ vehicles into the game to serve a wide variety of functions.

Our first priority will be the inclusion of Supply and Transport vehicles before we widen the scope to the most prolific vehicles (Panzer IV, Sherman) and then introduce interesting variants such as the Sherman Calliope, Puma SdKfz 234 and Tiger II.


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Our first epic theater of war captures the beauty and foreboding of the Norman countryside in the early weeks of Operation Overlord, 1944.

Dense woodland, hedgerows and canals frame rolling stretches of open countryside, while small villages and towns provide the perfect choke-points to command crossroads and high ground.

It takes approximately fifteen minutes to cross on foot, and our unique capture territory system demands a new strategy and offers a totally different experience every time. Instead of pushing in a linear tug-of-war, you will be forced to fight across a realistically wide battlefield with an ever-developing front line.

Will you roll armour into Brecourt Manor from the west in order to quickly secure the northern approach, or will you attempt to choke the enemy in the stretches of open farmland between the eastern crossroads and the orchards that encircle St Marie Du Mont? Or will you become bogged down in house to house fighting as you battle tooth and nail to take the Manor at Hauchemail?


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3 Levels of Warfare:

Strategic:
Play as the Commander and decide on the grand strategy as you deploy your forces and adapt to the ever changing situation on the ground. Communicating via radio, it will be up to you to summon reinforcements, supplies and powerful aerial and naval strikes while accurately assessing the situation on the front line.

Operational:
Establish supply lines of trucks, transport vehicles and armored recovery vehicles. Supplies will allow your forces to construct minefields, defenses, and Garrisons. Failure to supply the front line will result in a devastating collapse.

Tactical:
Play as an Officer and establish Observation Posts and Garrisons before working to determine the best course of attack or defense for your unit. Mark targets with your binoculars to notify the Commander and work together to flank, reinforce, supply and obliterate the enemy.


Warfare Gamemode:

Instead of capturing a small flag, the entire map is divided into capture sectors - forcing each team of 50 players to make continual tactical decisions as to where they should attack and defend.
When a sector is captured, it will generate one of three resources for your team, creating a complex metagame that will influence your push to victory.
Will the cost of spending Fuel on a Tiger tank inflict significant enough damage to the enemy to wrest control of the western flank? Will the Munitions spent on a Typhoon strafing run clear the distant hedgerows and open a path to the town of Carentan? Can the bridgehead at Feuilly be maintained without sustaining devastating losses to your Manpower?


Realistic Weapons:

The 16+ historically accurate rifles, sub-machine guns, light machine guns, heavy machine guns, pistols and assault rifles are all accessible in realistic limitation. With no crosshair, a focus on realistic weapon behavior including jamming and overheating barrels, and a brutal suppression system,
Hell Let Loose gets as close to the historical truth of the conflict as possible without becoming tedious or chore-laden.
Grenades, mines, mortars, heavy ordnance, anti-tank and tank rounds dismember, while flamethrowers light up the morning sky. Each one of the 14 playable roles will be equipped with a unique array of equipment inspired by their historical counterparts.



The Team:

We are a team of World War 2 enthusiasts making a game that we want to play.
We are bound by a passion to create a title that reflects the epic scale, the organizational complexity and the brutal realism of World War 2, with a key focus on creating immersive and fun gameplay.
Based in the United States, Russia and Australia, the Hell Let Loose team has been working together since April 2015.
 
Only thing with Hell Let Loose now is you have to pay to play the Alpha and Beta. I know why their doing this ( funding ), but I don't agree with it really.

You want honest true feedback during development,,,, get the hard core Gaming community involved. Not just a select few.

Like back in the day when Combat Testing group was involved with testing phases of several big name games. Total mistake on the developers part,, and they learned the hard way.
 
seriously interested however, the details is what i'm interested in. dedicated servers? admin control? cost?
can we squad up? etc...etc... so if the details are acceptable how is the actual game play lol
 
I'll for sure be playing. Love the squad concept and how they implemented it and rely on it.
 
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