engine enhancements for black ops

Matt-aka-FAST

TBG Founder
Leadership
Joined
Jan 2, 2008
Messages
25,722
Age
37
At the beginning of each project, the team at Treyarch digs in and goes to work on engine enhancements with a focus on supporting the demands of the new environments and gameplay for our next title. For Black Ops, it was important to the team to have incredible photo-realistic lighting, huge draw distances, explosive destruction and effects, and mind-blowing character details.

We completely re-tooled the lighting system from soup to nuts, integrated texture streaming which makes levels like “Payback” possible, and provided our artists the tools and platform they needed to create stunning characters with detail down to their pores! We also went big overhauling the physics, jungle, water, and fire tech – the list goes on and on. You can see what we’re talking about from our gallery, but no screenshot even comes close to what you’ll be experiencing November 9th 2010!

large.jpg


More screenshots here
http://callofduty.com/media/screenshots?media_id=337&page=1
 
Thanks for posting this fast. I am getting pretty damn amped up for this game.
 
Back
Top