DeGloriousVodka
Registered User
- Joined
- Dec 31, 2022
- Messages
- 2
- Age
- 22
First off I have no ill will against the users mentioned in this post, they are just examples of a larger issue.
Currently I have no idea what the ping limitations are for the server, but from what I've seen and experienced it's probably too generous. On average I'd estimate high ping players at minimum make up about 20% of the players on the server at any given time. This can vary greatly depending on the time of day since most high ping players are experiencing high ping because they are not playing on a server in their region. When playing with such a large amount of high ping players it causes gameplay experience issues, which typically benefit players who have faster reaction times or defend choke points. I assume most people probably have experienced getting shot around corners or dying almost instantly after a player confronts you.
Here's a break down of ping difference, if a player with high ping jumps around a corner they will see you before you see them. If they then return to cover you will still see them even after they can't see you. This situation goes both ways though since if you have a low ping and jump around the corner you will see a high ping player before they see you and they will see you after you can't see them. On a map like Metro where you're constantly jumping in and out of cover these issues become very annoying for both parties. In my experience of playing at a typical low ping of 30-60ms I can say playing at a high ping with an aggressive playstyle is way easier. While working I have a ping that varies greatly, but is typically high (maybe 200) and I receive all the usual on screen network warnings. While having a high ping I am able to jump out of cover and easily win 90% of confrontations, don't have to worry about my disadvantage of being shot after covering since they are already dead especially if I'm using a weapon which deals high single shot damage like an 870 MCS. On the other side of things I can defend choke points at medium range and when people push I can kill them even though they may have gotten to cover on their screen. Now have multiple people doing this exact thing and it makes for a pretty shitty experience. This video here demonstrates the effects of ping difference quite well.
What is the ping limit? Why is it obviously high enough to give a clear advantage in multiple situations? What is stopping players from manipulating their connection (VPN, Network Limiter) to gain an advantage? If it's for inclusivity can you configure the ping limit to vary based on peak hours?
TLDR; High ping in combination with BF4 netcode makes a bad time for others depending on how you play.
Currently I have no idea what the ping limitations are for the server, but from what I've seen and experienced it's probably too generous. On average I'd estimate high ping players at minimum make up about 20% of the players on the server at any given time. This can vary greatly depending on the time of day since most high ping players are experiencing high ping because they are not playing on a server in their region. When playing with such a large amount of high ping players it causes gameplay experience issues, which typically benefit players who have faster reaction times or defend choke points. I assume most people probably have experienced getting shot around corners or dying almost instantly after a player confronts you.
Here's a break down of ping difference, if a player with high ping jumps around a corner they will see you before you see them. If they then return to cover you will still see them even after they can't see you. This situation goes both ways though since if you have a low ping and jump around the corner you will see a high ping player before they see you and they will see you after you can't see them. On a map like Metro where you're constantly jumping in and out of cover these issues become very annoying for both parties. In my experience of playing at a typical low ping of 30-60ms I can say playing at a high ping with an aggressive playstyle is way easier. While working I have a ping that varies greatly, but is typically high (maybe 200) and I receive all the usual on screen network warnings. While having a high ping I am able to jump out of cover and easily win 90% of confrontations, don't have to worry about my disadvantage of being shot after covering since they are already dead especially if I'm using a weapon which deals high single shot damage like an 870 MCS. On the other side of things I can defend choke points at medium range and when people push I can kill them even though they may have gotten to cover on their screen. Now have multiple people doing this exact thing and it makes for a pretty shitty experience. This video here demonstrates the effects of ping difference quite well.
What is the ping limit? Why is it obviously high enough to give a clear advantage in multiple situations? What is stopping players from manipulating their connection (VPN, Network Limiter) to gain an advantage? If it's for inclusivity can you configure the ping limit to vary based on peak hours?
TLDR; High ping in combination with BF4 netcode makes a bad time for others depending on how you play.