SgtKokuei
Registered User
- Joined
- Jan 3, 2014
- Messages
- 1,663
- Age
- 35
BUILD: V0.75, CURRY, DATE: FEBRUARY (FIRST HALF)
DESCRIPTION:
Second Major Public Build, 2 Maps, 3 Game Modes, 8 Weapons
TEST FOCUS:
Tweaking build and network stability, introducing vehicles, weapon balance in large, open environments, improving UI/user-friendliness, movement principles in wide open areas, general feature discussion and tweaking
NEW MAP(S):
Rocky Mountains Setting with Futuristic Mining Installation
(Massive Map with Vehicle Support, Designed for up to 16 Players)
NEW GAME MODE(S):
CC - Cell Capture (Capture the Flag and VCTF)
NEW VEHICLE(S):
RH – Rhino
PT – Phantom
BA – Banshee
ST – Streamer
NEW WEAPON(S):
HR – Hellraiser
NOTES:
This build introduces so called Massive Maps (designed for up to 16 players) with vehicle support. We'll focus on realizing the conclusions found in the Wasabi Build and expand the focus for the movement system and the weapon balance on wider and open maps.
Looks like things are going to be kicking up a notch.
DESCRIPTION:
Second Major Public Build, 2 Maps, 3 Game Modes, 8 Weapons
TEST FOCUS:
Tweaking build and network stability, introducing vehicles, weapon balance in large, open environments, improving UI/user-friendliness, movement principles in wide open areas, general feature discussion and tweaking
NEW MAP(S):
Rocky Mountains Setting with Futuristic Mining Installation
(Massive Map with Vehicle Support, Designed for up to 16 Players)
NEW GAME MODE(S):
CC - Cell Capture (Capture the Flag and VCTF)
NEW VEHICLE(S):
RH – Rhino
PT – Phantom
BA – Banshee
ST – Streamer
NEW WEAPON(S):
HR – Hellraiser
NOTES:
This build introduces so called Massive Maps (designed for up to 16 players) with vehicle support. We'll focus on realizing the conclusions found in the Wasabi Build and expand the focus for the movement system and the weapon balance on wider and open maps.
Looks like things are going to be kicking up a notch.