InsanityKillz
Registered User
- Joined
- Aug 3, 2015
- Messages
- 107
New Features:
UX Changes:
Gameplay improvements:
Content improvements:
- Embassy map
- Multiplayer modes: Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and Strike
- Cooperative modes: Checkpoint, Hunt, Survival, and Outpost
- Compass HUD element.
- Squad Leader radial menu.
- New voice commands.
UX Changes:
- Redesigned radial menu:
- Removed floating markers (enemy spotting, move to, etc), these now appear as icons on the compass.
- Added directional callouts (“Enemy contact, North!” or “Move South-East.”).
- Added keybinding options for every radial menu command.
- Added new control schemes for selecting radial menu options:
- Scrolling: Hold down the radial key and scroll to select an option.
- Numbered: Press C and a number key, does not lock your aiming.
- Voice chevrons around floating squad icons now also appear for radial commands.
- Added squad leader specific radial menu, the center radial option switches between leader/subordinate menus. This can be bound to a unique key.
- Added cl_hud_firemode_show_always convar which, when enabled, will result in the firemode display always being visible.
- The Outpost and Survival level display is now where the clock is in other modes.
- The active objective icon HUD element has been merged with the dock. Entering an objective will show a larger icon for the active objective as well as showing the progress.
Gameplay improvements:
- Added tactical reloads to the shotguns.
- A player will be pushed away from a wall if there is no room for the extents of their body.
- Limited the amount of time that players can get infinite resupplies if they don’t leave their spawn (default: 45 seconds).
- Unlimited resupplying is completely disabled in Push during the last stand.
- Buckshot fires 12 pellets rather than 9, spread increased.
- Lag compensation now factors in pose parameters.
- Flashbang effects are visible when spectating a player in first person.
Content improvements:
- New and improved character animations:
- Reloading and firing are now properly animated for bolt action rifles and shotguns.
- Players hold and reload all SMGs correctly.
- Rifles, SMGs and shotguns are kept shouldered when running while standing or crouching.
- New start of round idles for all weapon types.
- New grenade throw animations for standing and crouching.
- New stance transition animations (stand to crouch, crouch to prone etc.).
- Pistol slides move when firing.
- The model of the C4/IED will change to the detonator when appropriate.
- The warhead from the RPG will now disappear after it has been fired.
- Various other fixes.
- Empty shell casings eject from third person character models.
- Suppressed weapons emit muzzle smoke when fired, and smoke trail after firing by the third person character.
- New M40 and M590 world models.
- Updated the prone positions in third person so your player model head is where the first person view is, no longer the crotch.
- Shotgun pumping animation is now a separate animation and functions the same way as bolt-action rifles (eg. you can suspend the pumping sequence by holding down the left mouse button after firing).
- Improved water explosion sounds.
- Fixed players not hearing the same HQ or radial command voice over lines.
- Opposing team will hear voice over triggered by radial menu commands.
- Added HQ voice overs for hero captures and one minute remaining warnings.
- The radial menu now has separate dialogue that plays when the speaker is suppressed, just as the responses do.