Insurgency Update

InsanityKillz

Registered User
Joined
Aug 3, 2015
Messages
107
New Features:
  • Embassy map
    • Multiplayer modes: Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and Strike
    • Cooperative modes: Checkpoint, Hunt, Survival, and Outpost
  • Compass HUD element.
  • Squad Leader radial menu.
  • New voice commands.

UX Changes:
  • Redesigned radial menu:
    • Removed floating markers (enemy spotting, move to, etc), these now appear as icons on the compass.
    • Added directional callouts (“Enemy contact, North!” or “Move South-East.”).
    • Added keybinding options for every radial menu command.
    • Added new control schemes for selecting radial menu options:
    • Scrolling: Hold down the radial key and scroll to select an option.
    • Numbered: Press C and a number key, does not lock your aiming.
  • Voice chevrons around floating squad icons now also appear for radial commands.
  • Added squad leader specific radial menu, the center radial option switches between leader/subordinate menus. This can be bound to a unique key.
  • Added cl_hud_firemode_show_always convar which, when enabled, will result in the firemode display always being visible.
  • The Outpost and Survival level display is now where the clock is in other modes.
  • The active objective icon HUD element has been merged with the dock. Entering an objective will show a larger icon for the active objective as well as showing the progress.

Gameplay improvements:
  • Added tactical reloads to the shotguns.
  • A player will be pushed away from a wall if there is no room for the extents of their body.
  • Limited the amount of time that players can get infinite resupplies if they don’t leave their spawn (default: 45 seconds).
  • Unlimited resupplying is completely disabled in Push during the last stand.
  • Buckshot fires 12 pellets rather than 9, spread increased.
  • Lag compensation now factors in pose parameters.
  • Flashbang effects are visible when spectating a player in first person.

Content improvements:
  • New and improved character animations:
    • Reloading and firing are now properly animated for bolt action rifles and shotguns.
    • Players hold and reload all SMGs correctly.
    • Rifles, SMGs and shotguns are kept shouldered when running while standing or crouching.
    • New start of round idles for all weapon types.
    • New grenade throw animations for standing and crouching.
    • New stance transition animations (stand to crouch, crouch to prone etc.).
    • Pistol slides move when firing.
    • The model of the C4/IED will change to the detonator when appropriate.
    • The warhead from the RPG will now disappear after it has been fired.
    • Various other fixes.
    • Empty shell casings eject from third person character models.
    • Suppressed weapons emit muzzle smoke when fired, and smoke trail after firing by the third person character.
  • New M40 and M590 world models.
  • Updated the prone positions in third person so your player model head is where the first person view is, no longer the crotch.
  • Shotgun pumping animation is now a separate animation and functions the same way as bolt-action rifles (eg. you can suspend the pumping sequence by holding down the left mouse button after firing).
  • Improved water explosion sounds.
  • Fixed players not hearing the same HQ or radial command voice over lines.
  • Opposing team will hear voice over triggered by radial menu commands.
  • Added HQ voice overs for hero captures and one minute remaining warnings.
  • The radial menu now has separate dialogue that plays when the speaker is suppressed, just as the responses do.
 
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