DayZ Sells 800,000 in First Month

Brownstreaks

Registered User
Joined
Nov 27, 2012
Messages
569
http://www.escapistmagazine.com/news/view/131034-DayZ-Sells-800-000-in-First-Month

DayZ (video game)

For the original mod, see DayZ (mod).DayZDayZ logoDeveloper(s)Bohemia InteractivePublisher(s)Bohemia InteractiveDesigner(s)Dean "Rocket" HallEngineReal Virtuality 3Platform(s)Microsoft WindowsRelease date(s)16 December 2013 (Alpha)Genre(s)Survival horrorMode(s)Massively multiplayer online game,survival horrorDayZ is a multiplayer open world survival horrorvideo game in development by Bohemia Interactiveand the stand-alone version of the award-winningmod of the same name. The game was released on 16 December 2013 on PC for Microsoft Windows viadigital distribution platform Steam, and is currently in early alpha testing.The game places the player in the fictional post-Soviet state of Chernarus, where an unknown virus has turned most of the population into violentzombies. As a survivor, the player must scavenge the world for food, water, weapons, and medicine, while killing or avoiding zombies, and killing, avoiding or co-opting other players in an effort to survive the zombie apocalypse.DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to work on it. The development has been focused on altering the engine to suit the game's needs, developing a working client-server architecture, and introducing new features like diseases and a better inventory system.Prior to release, DayZ won the MMORPG.com award for Best Hybrid MMO and IGN's People's Choice Award of Gamescom 2013. Over 172,500 copies were sold in the first 24 hours of release.

GameplayEdit

The goal of DayZ is to stay alive during the conditions of the zombie apocalypse that has befallen the in-game World. The player begins on the coast of the map equipped with only simple clothes and a flashlight, and must begin exploring the 225 km.2 landscape to investigate locations such as houses, barns, and apartments to scavenge supplies.[1][2][3] These supplies include food and water, which are basic keys to prolonging the players life.[4][5] Beyond the bare bones of survival, players can find various forms of clothing, which not only allows the player to customise their character, but can bring the benefit of extra storage space for supplies.[6] Also scattered around the map are a variety of weapons, allowing players to protect themselves from zombies or other players if necessary. Currently these are largely focused on a range of melee weapons, but a small number of firearms (more are to be implemented with future updates) are present, as well as various attachments such as bipods and scopes.Whilst travelling around the game players can also find various medical supplies, as the environment poses a range of threats to their character. This includes diseases such as cholera, dysentery, andhepatitis, which can be caught by ingesting dirty water or rotten food and must be cured with the appropriate medicine.[7][8] If a player is shot or otherwise hurt, items on their person may be damaged.[9] The player may also start bleeding and must be bandaged quickly to minimise blood loss; excessive damage or blood loss will result in serious deterioration of vision for the player and can render them unconscious.The game also includes hundreds of public domainbooks throughout the map for players to read, including titles such as War of the Worlds andMoby-Dick.[10]When players clear an area of zombies within the game, such as around a town, further zombies will not respawn within that area, though others may wander back in, providing a safer area for some time.[11]Planned features include being able to build bases in the world in which players can keep their items safe, with the possibility of security systems and programmable computers having been considered.[12] The standalone game will build on the text and close range voice chat of the mod version by including a new whisper channel, which will allow players to communicate over a very short distance without players nearby hearing, as well as radios (based off the "ACRE" mod for ARMA 2), which will allow longer range communication, including the possibility of encrypted two-way radios and player run radio stations.[13][8][14] A number of features which are not currently available but will be added in a patch some time during the alpha have been confirmed including vehicles, more zombies, animals and hunting, and cooking
 
Last edited:
Back
Top