[ST:O] Yeah that sounds like something worth patching!

RainMotorsports

Leadership
Leadership
Joined
Mar 6, 2011
Messages
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"Romulan Space NPCs should no longer shoot themselves in the face with Plasma Torpedoes."

IN THE FACE BITCH!

Anyways rest of the changelog while we wait for the servers to come back up. General network maintenance is keeping the servers down longer than expected.

General:

The cutting beam FX will now show up for all players, regardless of graphics quality.
Updated the the visual appearance of the Tholian Ground Boss.
People beaming from the shipyard in Qo'noS back to the First City should no longer wind up at the shipyard again.
Resolved an issue that occasionally made some persisted FX stop showing up.
In other words, Borg and other torpedoes will no longer mysteriously disappear.
All variants of "Field Test Biogenic Weaponization..." duty officer assignments have been moved from their previous availability onto a Rare Medical availability.
They should now properly begin appearing on available assignment lists around the galaxy.
Added Liberated Borg Duty Officer Store Unlocks to description of the Omega Reputation Tier 1 and Tier 3 unlocks.
Updated the icon for the Starbase project "Contract for Ship Customization Officer on Starbase".


Foundry:

Updated the display names of the Federation Shuttles so they are more accurate now.
Updated the display name of the Mirror Universe dreadnought so it no longer thinks it's Fek'ihri.
Removed Klingon TOS as an option for space NPC Groups species, since there are none.
Removed ability to sort by FX for exterior backdrops, since doing so did nothing useful.
Removed type Klingon for interior backdrops, since there are none.
Cardassian and Dominion are now options in the Species dropdown for space NPC Groups.
Updated the description for the Timid Creature behavior to reflect its updated tactics.
This is a text change only.
New objects added to the Detail tab in the Foundry:
Rock - Gold Ore L 01
Fish Tank 03
DJ Booth
Trophy - Bajoran
Table - Poker
Table - Pool
Pool Balls
Pool Cue Stick 01
Pool Cue Stick 02
Gold - Lots
Gold - Some
GPL - Slip
GPL - Strip
GPL - Ingot
GPL - Bar
GPL - Brick
GPL - Pile
GPL - Table
Isolinear Chip - Yellow
Isolinear Chip - Blue
Isolinear Chip - Green
Isolinear Chip - Red
Isolinear Chip - Pink
Trophy - Q Throne
Trophy - Starbase
Trophy - DS9
Trophy - Ship Base
Trophy - Gold Miranda
Trophy - Gold Cruiser
Trophy - Gold Heavy Cruiser
Trophy - Gold Exploration Cruiser
Trophy - Gold Assault Cruiser
Trophy - Gold Star Cruiser
Trophy - Gold Escort
Trophy - Gold Heavy Escort
Trophy - Gold Tactical Escort
Trophy - Gold Advanced Escort
Trophy - Gold Fleet Escort
Trophy - Gold Science Vessel
Trophy - Gold Research Science Vessel
Trophy - Gold Long-Range Science Vessel
Trophy - Gold Deep Space Science Vessel
Trophy - Gold Recon Science Vessel
Wall Shelf
Table - Mess M 01
Table - Mess S 01
Mess - Bowl 01
Mess - Bowl 02
Mess - Bowl 03
Mess - Pot 01
Mess - Pot 02
Mess - Pot 03
Mess - Pot 04


Gateway:

Ships now only display the Bridge officers that are currently assigned to them.
The Bridge Officer Powers are now displayed in the correct order, and if a power is unavailable the slot is darkened.
Correcting the time and date display for guild events when viewed on a mobile device.
Account Guard will now sending players to their destination if they came in on a specific URL, like a bookmarked character.


Missions:

Ground Zero: Hobus system and surface now have waypoints for various mission steps.
Saturday's Child:
The princess is now menaced by a mugato at the start of the map.
Removed the extraneous boulder on Aelas that was right in the middle of the escort path.
Friend of my Enemy:
Added a waypoint to the Romulan doctor on Rashana.
Adjusted sick civilians so they should always appear on the map.
Ultimate Klingon:
Added waypoints to various maps in H'atoria and Korvat.
Korvat is now called the Korvat System, not the Korval Solar System.
War is Good for Business:
Scientific Mission: The Celes nebula now has separate waypoints for the various asteroids, rather than one big waypoint over the whole map.
Scene of the Crime: The first step on arriving at Starbase 114 is now to take the turbolift, which has a waypoint on the map.
After taking the turbolift to the cargo bay, the map now has waypoints for the four cargo bays to scan.


Systems:

Borg will now adapt more slowly to damage over time effects.
Powers such as Mine Dispersal Patterns and Eject Warp Plasma will now properly reroll their chance to Critical Hit for each pulse of damage they inflict.
Updated Tholian Thermionic Torpedoes:
The base duration for the Weapon and Engine Subsystem Drain has been decreased to 8 seconds.
Tholian Thermionic Torpedos procs no longer stack with Polaron procs.
The Weapon and Engine Subsystem Drain no longer increases in magnitude based on Flow Capacitors skill.
The Weapon and Engine Subsystem Drain now increases in duration based on Flow Capacitors skill.
Players who own the Tholian Recluse Carrier may now purchase Tholian Mesh Weaver Carrier pets.
Normal quality Mesh Weavers are available for Energy Credits.
Advanced Mesh Weavers are available in the Dilithium Store under the Special category for Dilithium.
Elite Mesh Weaver Carrier Pets are available from Fleet Starbases that have unlocked carrier pet stores.
Slightly improved the AI for Jem'Hadar Attack Ship Carrier Pets.
In addition, these pets now have a shorter global cooldown.
The Deflector, Engines and Shield from the Jem'Hadar Space Set are no longer Unique.
The Omega Force Personal Shields will no longer proc an expose on the wearer rather than the attacker.
Resolved some issues with expose:
Smoke Grenade will no longer expose the player rather than the target.
Battle Strategies will no longer expose the player instead of the target.
Overwatch will no longer expose the player instead of the target.
The M.A.C.O. set bonus Tactical Readiness Network will no longer expose the player with its proc instead of the attacker.
Reroute Power to Shields will no longer expose the player rather than enemies that were firing at the user.
Battle Strategies will now remove the debuffs from Suppressing Fire.
Updated the description of Tractor Beam.
This is a text change only.
The description for the Advanced Research Vessel's turn rate has been updated so it displays the same value everywhere it is mentioned.
This is a display change only.
Updated the Tachyon Mine Launcher:
Reduced Shield Debuff from 5% per Mine to 2.5% per Mine.
Updated tooltips to display accurate information regarding the effects of these weapons.
This is a display change only.
The Shield Drain from Tachyon Mines can now be properly resisted using Power Insulators skill.
Mines from Mine Barrier abilities should no longer despawn sooner than intended.
Romulan Space NPCs should no longer shoot themselves in the face with Plasma Torpedoes.
Updated Fire at Will:
Beam: Fire at Will is now capable of benefiting from weapon modifiers such as [Acc], [CrtH], etc.
The energy drain inflicted by Fire at Will activation now only happens if you are actually able to fire upon an enemy.
Updated the description of Power Cell devices.
This is a text change only.
Cover Shield will now properly benefit from the Generators skill.
Emergency Power to Weapons will now grant the appropriate amount of bonus damage.
This change will increase the damage bonus provided by this ability.
Improved the tooltip for Cover Shield to indicate that it gains increased Hit Points from the Generators skill.
This is a text change only.
The Multi-Vector Advanced Escort will no longer display inconsistent turn rate values in the Ship Store.
The Armitage class will no longer display inconsistent Hull rating values in the Ship Store.
Decreased the torpedo damage of borg Spheres, Cubes, and Transwarp Gateways in STFs.
Their energy damage is unaffected by this change.
Tactical Cubes and other STF borg are unchanged.
Updated description on Transphasic Torpedo Spread to reflect the proper bleedthrough amount, 40%.
This is a text change only.
Starship Sensors now also reduces the duration of the Screen Static FX overlay associated with powers like Antimatter Spread.
Nadion Inversion description now reads "Resistance Rating" instead of "Resistance"
This is a text change only.
Nadion Inversion is no longer cancelled if your Weapons system is brought offline.
Tricobalt Mines can now potentially deal damage to their owner if the owner is too near the target when they detonate.
Improved movement behavior for many Space NPCs.
They should be less likely to fly directly next to your ship, and should generally be more interesting to engage with in space combat.
The Scimitar's behavior has been extensively reworked to create a more dangerous and unpredictable encounter.
This also resolved an issue that caused it to not re-cloak for extended periods of time.
Dampening Field now reduces Environmental Damage, such as Cold, Fire, and Radiation, in addition to Energy Damage.
Weapons Malfunction no longer eliminates the Damage Immunity portion of the Stasis Pistol's secondary attack.
Updated the Tholian EV-Suit Captain:
The damage and damage variance on his "Violent Discharge" ability have been reduced.
It is now less prone to one-hit kills against you and your Bridge Officers.
NOTE: You can potentially prevent him using this ability by switching to Melee weapons when he goes into Absorption Mode.
Watch for his helmet stalks to animate!
Updated Bridge Officers with Subterfuge:
Resolved an issue where having multiple Bridge Officers with Subterfuge, Basic Subterfuge, or Superior Subterfuge was stacking improperly.
Using a Bridge Officer with Subterfuge on a ship using Enhanced Battle Cloak will no longer result in the ship no longer decloaking while it fires.
Resolved an issue in the description of the Bridge Officer Subterfuge traits that was causing them to display an inaccurate tooltip in stores.
The Cooldown on Photonic Shockwave Torpedo can no longer be reduced using Photonic Studies duty officer abilities.
Clarified the error message when attempting to purchase Jem'Hadar Attack Ship Carrier pets without owning both the Jem'Hadar Attack Ship and the Jem'Hadar Dreadnought Carrier.
This is a text change only.


UI:

Added the following new keybinds:
Roll Need on Loot: Defaults to Crtl+Q
Roll Greed on Loot: Defaults to Ctrl+A
Pass on Loot: Defaults to Ctrl+Z
These keybinds will also be displayed on the Need or Greed loot window near their respective buttons.
Updated the Fleet Recruiting Message UI to display its character limit.
The character limit has been unchanged and is still 500.
This is only a change to add an error message if the limit is exceeded.
Updated the Lobi Store:
Separated the inventory of the Lobi Store into multiple categories.
The actual inventory has not been altered, nor any prices changed.
 
Some good stuff in there. Didn't see anything mentioned about Lockboxes, so I'll assume they're staying the same. Another 2 hrs and 45 minutes to go to play though. :(
 
Based on the reports so far they don't even know yet whats going to be in lock boxes come May 21st. Not sure why any idiot (you know who) would think there was a box coming in the mean time. Then again half of us thought the count down was for the release lol.
 
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