Just after publishing my Inside the second article, I jetted off to the Intel Developer Forum last week in order to soak up the latest info on industry happenings. Little did I know that I would end up having a very interesting conversation with the folks at Lucid about one of the more intriguing concepts we'd discussed in that article. Yet that's exactly what happened, and we're now able to relay some news about a "better vsync" implementation with the potential to revolutionize the way graphics solutions deliver consistent and responsive in-game motion.

We met with Lucid's CEO, Offir Remez, to discuss Lucid's recent developments, and our excitement grew as Remez introduced a new technology his company has developed, dubbed ...

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