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  1. #1
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    Possible future changes (Bf3)

    DICE's lead gameplay designer Alan Kertz posted on Battlelog where he revealed a list of possible future changes to Battlefield 3.

    Honestly though they just need to stop fucking with changes because of the whining. You will always get that. Leave the way it is with exception of a few bad things and that is it..They always do this shit.

    Why are we making this change?
    -Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.
    -The balance issues of BC2 (Magnum ammo increasing the 1 hit kill range) is not present in BF3, the range is set and cannot be improved by players. Additionally the 1 hit kill is not guaranteed in BF3, the target is small and can be blocked by the player's arms.
    -Additionally, all kits have access to the Slug shotguns, the 870 pump with slugs is still far superior to a bolt action rifle at close range. It is faster, and it can hit anywhere in the torso to 1 hit kill, though it lacks the accuracy of the snipers at range.
    -Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.
    And yes, for those of you who follow me on Twitter, I changed my mind. I hope this change pleases the Recon players, and I believe it will not negatively impact the game for the rest of you.
    -Alan "Demize99" Kertz

    It's important to note:
    • This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.
    • This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.
    • There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.

    Slightly increased the AEK971 recoil.
    Slightly increased the ASVAL recoil.
    Added Extended Mags to the ASVAL.
    Slightly increased the recoil on the M249.
    Reduced the recoil of the SKS rifle.
    Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
    Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
    Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
    Increased the damage of the G3, M60, and M240 at close range.
    Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
    Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
    The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
    C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
    The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
    Claymores now also persist through death, the player can have 2 claymores planted.
    9x39mm rounds no longer benefit from the Sniper headshot bonus.
    Increased the damage of the 9x39mm rounds.
    Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
    Increased the damage of the .357 and .44 magnum rounds at max range.
    All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
    Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
    Tweaked IRNV to be more consistent across all levels.
    Fixed a rendering issue with IRNV view when taking damage.
    Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
    Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
    The spread for Flechette rounds has been reduced slightly on all shotguns.
    The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
    Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
    Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
    Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
    Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
    Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
    Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
    Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
    Slightly reduced the locking time of all weapons vs Laser Designated targets.
    Increased the locking distance for Jets when locking on laser designated targets.
    Slightly reduced the repair speed of the repair tool.
    Increased the damage the MBT's primary weapon does to other main battle tanks.
    AA Missiles should no longer kill the pilot instead of the vehicle.
    Reduced the damage AA missiles do to jets.
    Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
    Slightly reduced the damage of Jet cannons.
    Increased RPG and SMAW damage against aircraft.
    Guided Rockets will now only track ground targets, as originally intended.
    Reduced the direct damage done by helicopter gunners vs armor.
    Helicopter guns should now suppress correctly.
    Improved the accuracy of the Mi28 gun to match the AH1 gun.
    Increased the direct hit damage of the APFSDS rounds for the IFVs.
    Miniguns and Helicopter Gunners now more quickly destroy parked cars.
    Increased the power of explosions from cars and other explosive static objects.
    Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
    Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.
    Updated the F35 weapon systems to be consistent with the other air craft.
    Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
    Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
    Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
    You can now spot with the EODbot.
    Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
    Spawn protection will no longer be canceled by the player looking around.
    Slightly increased the speed at which a player can shoot again after sprinting.
    Fixed some situations that would unintentionally make a player unrevivable.
    Reduced the black screen fade in time on spawn

  2. wowww...I got bored after the first paragraph! ahah

  3. #3
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  4. #4
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    Not too bad, at least they are making improvements to the game, granted I never played the game long enough to see if these are for the better or worse.


    How much damage did the stinger/IGLA SA-13 do to aircraft on release? Didn't it disable you?
    -Heart Breaker, Widow Maker - US ARMY AVIATION


    "Rock and Fucking Roll" - Voodoo 16 ;)"

  5. #5

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    recon is under-represented?....where the heck has this guy been?...locked in a closet for the past 5 weeks?...in BC2 the snipers were the worse part of the game....man o man i surely hope they dont mess with the game and bow down to all these whining little snipertards...it's fine the way it is now...snipers dont WIN crap..it's the guys who are aggressive and take territory who are the ones that fuel the benfits of conquest and always will be.
    by the way.....adding on a bit...i havent been killed by ONE claymore yet..no one ever uses them..lol

  6. #6
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    RECON is the aggressive guy who takes territory, THAT is underrepresented. your typical sniper sits back and does bump, because he has little chance elsewhere. all they are talking about is giving the assault sniper (recon) more of a chance to be effective. as one of those guys i welcome the chance to do some damage.

    BF3 Stats
    "Gun control is like trying to reduce drunk driving by making it tougher for sober people to own cars." - Unknown

  7. #7

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    Quote Originally Posted by z242pilot View Post
    RECON is the aggressive guy who takes territory, THAT is underrepresented. your typical sniper sits back and does bump, because he has little chance elsewhere. all they are talking about is giving the assault sniper (recon) more of a chance to be effective. as one of those guys i welcome the chance to do some damage.
    QFT


    Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
    Meh, hardly noticed the change.... but I don't mind this.


    The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
    If this means I don't have to be on a flat surface to deploy the MAV, then sweet.


    Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
    As an avid ENGINEER who actually does his job, I wouldn't approve.


    Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
    This should not have to be implemented after the games release. Why the fuck isn't this in the game NOW???


    Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
    A nice welcome.


    Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
    Maybe this could get people to shoot down vehicles more often.


    Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
    Again, a nice welcome this would be.

    Slightly reduced the locking time of all weapons vs Laser Designated targets.
    Increased the locking distance for Jets when locking on laser designated targets.
    Slightly reduced the repair speed of the repair tool.
    Increased the damage the MBT's primary weapon does to other main battle tanks.
    AA Missiles should no longer kill the pilot instead of the vehicle.
    Reduced the damage AA missiles do to jets.
    Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
    Slightly reduced the damage of Jet cannons.
    Like, like, not like, like, like, hasn't this been reduced already? I guess if your reducing the lock-on time...., gay.

    Increased RPG and SMAW damage against aircraft.
    Never use them unless they're really close and still, but good if they do.

    Reduced the direct damage done by helicopter gunners vs armor.
    Helicopter guns should now suppress correctly.
    Didn't they nerf the heli's alreadys? Correctly? Lol.

    Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
    LMAO


    Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
    Good.


    Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
    Spawn protection will no longer be canceled by the player looking around.
    They need to do better when it comes to spawn protection... especially at bases.


    Slightly increased the speed at which a player can shoot again after sprinting.
    This would be the best thing for me right now. Also quick zoom (snipers) also need to be there.


    Fixed some situations that would unintentionally make a player unrevivable.
    This can be good or bad depending on how you look at it. Especially when it comes to those fuckers reviving you and NOT CLEARING THE AREA first.


    The other thing I would want is MODS. And I'm not the only one.

  8. #8

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    It's important to note:
    • This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.
    • This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.
    • There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.

    I think that sums it all up. In other words no guarantee.

  9. #9

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    I would like to be able to run into battle a little better as a recon. Its possible now but you still end up being a bit campy. If i run into a building I usually pull out my pistol because I can almost guarantee at least 1 kill where as with a sniper out I cant.

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