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cdizzle55

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031Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, Xbox 360, Nintendo DS, and PlayStation 2.[1] It is the fifth installment in the Call of Duty video game series, excluding spin-offs.[2] The game is set in the Pacific theater and Eastern front of World War II.[2][3] The game is scheduled to ship in North America on November 11, 2008,[5] in Europe on November 14, 2008[6].

Gameplay
World at War will feature a more mature theme than previous installments in the series. Swimming will be introduced to the series. While in water, the player cannot sprint and will only move at half speed.[8] Flamethrowers, introduced in Call of Duty: United Offensive, will appear alongside flammable environments. The game will be more open-ended than previous games in the series, as there will be multiple ways to complete objectives.[9]


Multiplayer
World at War will feature cooperative gameplay with up to four players via split screen on consoles, or four players online, for the first time in the franchise. In addition, the Wii version will also feature multiple players on one screen. It will also use a perk system similar to Call of Duty 4.[3] Activision has also confirmed the presence of vehicles in multiplayer.[10] The Nintendo DS version will feature online multiplayer.[11] Six multiplayer modes have been announced; team deathmatch, hardcore HQ, multi-bomb search and destroy, hardcore free-for-all, war, and capture the flag.[12]


Plot
The story mode features two campaigns, one featuring the United States Marine Corps battling the Japanese Army in the Pacific, and the other following the Soviet Red Army raiding Berlin. One part of a level entitled "Makin Raid" shows an Allied prisoner of war being tortured by the Japanese before having his throat slit by a katana. The player's character witnesses this scene and is later rescued by US Marines who liberate the camp.[13] Two other levels were later revealed by IGN: one involves the player using the machine guns on a PBY Catalina to attack a Japanese naval fleet, and the other shows the beginning of the Russian campaign. In that level, the player and a Russian sniper attack German troops under the cover of a bombing raid.[14]

Development
World at War will have an approximately two-year long development cycle, double that of Treyarch's previous title, Call of Duty 3.[8] The game will be powered by an enhanced version of the Call of Duty 4: Modern Warfare engine - improvements have been made to the physics model. Environments are now more destructible and can be set on fire with the flamethrower, which features propagating fire. Bullets can cut holes in thin wood, making a gap big enough for the player to climb through.[8] Kiefer Sutherland and Gary Oldman have been cast as voice actors for the game, the former taking the role of the main character, Sgt. Roebuck.[15]

Marketing
The first trailer for the game premiered on Xbox Live Marketplace on June 21, 2008.[16] It was made available five days later on PSN on June 26, 2008.[17]
McFarlane Toys will release four action figures to coincide with the release of the game.[18]
A collector's edition will be released. It will feature a 'tactical edge' which is multiplayer weapons and perks that are unlocked on day one. 72 hours of double experience points will also be featured, A pin-up style 5" x 7" glossy card and a Call of Duty themed stainless steel canteen. [19]
A beta version of the game was released for the Xbox 360 on October 10th, 2008. [20] A PC version of the beta is expected sometime in October. However, there will be no beta for the PS3. Those who pre-ordered the game at GameStop, GAME and EB Games in Australia or who are members of the Call Of Duty site will be invited to join the beta testing of the game.[21]

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