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Thread: New BF3 Patch coming December 6th

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    New BF3 Patch coming December 6th

    Source: BF3 R3 Patch on Dec 6th - FPSadmin.com

    Hi all,

    We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

    It will be both a client update -- approximately 2GB in size -- and a server update.

    The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

    The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



    Bugfixes:
    Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
    Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
    Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
    Fixed stat references on several dogtags
    Fixed for surveillance ribbon not counting TUGS
    Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Fixed a problem where placing C4 with the russians soldier was playing US faction VO
    Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
    Fixed a problem when attempting to fire lock on weapons without a target
    Tweaked the chat, it should now be a bit easier to read
    Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
    Fixed the G17 Supressed Laser not working properly
    Added alternate HUD colors to help colorblinds
    Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
    Increased the Spawn protection radius on TDM
    Fixed a problem with smoke on land vehicles, Missiles should now miss more often
    Fixed a problem where users could end up with IRNV scope in any vehicle
    Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    Fixed several crashes and increased general stability
    Fixed a problem where the user was unable to revive two players that have the bodies one over the other
    Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
    Fixed a problem with the Kill camera acting up when suiciding from parachute
    Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
    Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
    Fixed a problem where you could get green flashes on screen
    You can now reassign cycle weapons
    Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
    Fixed a problem where the parachute would stay stuck in air if the owner was killed


    Balance Tweaks:
    Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
    Tweaked Tactical Light so it is not as blinding over longer ranges.
    Tweaked the IRNV scope so it is limited to usage only at close range.
    Reduced heat masking effectiveness of Spec Ops Camo.
    Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
    Increased the number of additional 40mm grenades from Frag spec.
    Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
    Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
    Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
    Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
    Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
    Reduced the effectiveness of Stealth on Air Vehicles.
    Reduced the effectiveness of Beam Scanning for Jets.
    Reduced the damage done to Armored Vehicles and Infantry from AA guns.
    Increased the damage RPGs and Tank shells do to AA vehicles.
    Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
    Increased the effective accuracy of long bursts for LMGs when using a bipod.
    Slightly increased the range of the 44magnum bullets.
    Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
    Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
    Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
    Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
    Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
    Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    Decreased the power of Miniguns against Jets and Helicopters.
    Increased the power of Stingers against Jets.
    Flares reload times for Jets and Helicopter Gunners have been increased.
    Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
    Added Single Shot to the AN94 as an available fire mode.
    Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
    Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Tweaked the Gas station Capture area on Conquest on Caspian Border
    Tweaked the max vehicle height on Noshahar Canals



    Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

    Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.


  2. #2

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    Quote Originally Posted by Soulzz View Post
    It will be both a client update -- approximately 2GB in size

    Unfortunately that about 11GB short of what the patch needs to be. lol

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    Huh? This is a patch, not a new game release. Hopefully it fixes more issues.


  4. Shock atleast the good news for you is on the last line

    "Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
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    Quote Originally Posted by RainMotorsports View Post
    Shock atleast the good news for you is on the last line

    "Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
    That would be really, really nice and very much appreciated!

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    Brrrrrrrrrap! Can't wait for B2K. There's still a few thing's they need to fix. EA is starting to step up. thank god.

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    Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
    two majors for me

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    That's good news.

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    this is better than nothing
    My best friend is in the gun rack
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  10. #10
    This is bullshit-spec ops camo advantage=gone
    IRNJV scope usage=nerferd
    Shotgun frag rounds=nerfed
    Increased the power of Stingers against Jets.-didn't they already decrease the stinger damage? What's next, it spits nerfballs and cheerios?
    Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.=more camping. Yeah! Just what was needed. I HATE YOU DICE.



  11. #11
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    Tweaked the chat, it should now be a bit easier to read
    shit

    Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    sweet

    Flares reload times for Jets and Helicopter Gunners have been increased.
    oh fuck, no more dogfights

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    Luigis Adventure Champion!
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    Quote Originally Posted by Soulzz View Post
    Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
    YES!! No more seeding for hours watching people come and go.

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    As long as they keep the support going, I am happy. Lets see how this patch goes. Hopefully well...





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    what???...no HORNS for the vehicles?.......booo...hisssss

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    I don't understand why they didn't apply the fix for the IRNV and tac light in the last patch... which I'm sure they said that they were. Not that it bothers me at much, only recently have I seen waves of people combining the two and it can get annoying even more so outside, in the daytime. I still don't think tac lights are THAT intense outside in broad daylight.

    Also this is, this is more of a wish but I really want to see some MOD support. That or Titan mode/2143 :P

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